Assassin’s Creed: Revelations’s multiplayer expands upon what Brotherhood’s started a year ago. I have taken part in Assassin’s Creed: Revelations beta not to long ago it seems. That article is somewhere around here on Videogames Source. As for the full multiplayer experience for Revelations its a beefier multiplayer with more content and has a better interface that is more refined. However, has the multiplayer just lost its charm? Keep reading to find out.
Both Assassin’s Creed multiplayer experiences requires you to complete a tutorial training course before you can join any competitive online games. Assassin’s Creed: Revelations tutorial features a full blown opening cutscene depicting the player as a potential Abstergo agent who is taking part in Animus training. The cutscene is voiced narrated by a disembodied voice who explains how its “education” and “training”. Learning the scerets of the Templar is every participants ultimate goal at Abstergo (as so they put it). The entire scenerio really does add a cinematic element to multiplayer mostly due to the in-game cutscenes throughout the tutorial process.
Before starting the tutorial you have to pick a Patron Picture (avatar). There are like 50 Patron Pictures but most are locked. The tutorial lasts you about a good 15 minutes and nets you the “Mastering the Art” silver trophy. During my Instructor Sessions you learn the basics of Assassin’s Creed: Revelations multiplayer. For instance, you learn how to kill targets stealthly and get the”incognito bonus”. You learn how to use your compass to track down multiple targets stealthly. You learn how stun enemies targeting you (circle button). You learn how to lock-on to targets and chase them. Like i said its all noob stuff really but lays the foundation for you to get some kills in multiplayer. Once you finish the tutorial the multiplayer is unlocked.
Data Hub – The Data Hub houses all of your character’s personal information for Assassin’s Creed: Revelations amongst other things. Here you can manage your Ability Sets, Character Templar Profile. You can buy and unlock new looks for your character at the Abstergo Store, Options, News, Animus Database and Extra Content (DLC).
Friends Hub – The Friend’s Hub keeps tracks of everything regarding friends who play Assassin’s Creed: Revelation’s multiplayer. The menus include Friends Ladder (rankings), Freinds, Dares (haven’t received any yet from any of my friends) and Invites Received. The Hubs are located on the main multiplayer menu screen with the Data Hub on the left and Friends Hub on the right. Its a slick streamlined interface that is easily navigable.
Ability Set – You can create up to five unique custom character sets for multiplayer. For instance the default loadout for ability set 1 are Throwing Knives and Tripwire Bomb. Your Perk are Sentry and Streak ((kills streak +250) and Tracker. The progression element is just like any other multiplayer game at its essence. As you gain rank and XP you will unlock better items to use and more dangerous Perks. You can level up to 50 (many people have already).
Gameplay – This is where i have to say that the multiplayer lost its charm. When Assassin’s Creed: Brotherhood’s multiplayer first released i thought the idea was fresh and gameplay even fresher. With Revelations i was just going through the motions as soon as i started playing some deathmatches early on. The gameplay regarding multiplayer isn’t boring but i expected it to be more fun. Even the new gamemodes like Artifact Assault, Chest Capture and Escort became pedantic after a few playthroughs. Unfortunately this multiplayer has lost its charm. Thanks for reading.