Presentation: Kaleidoscope: Interactive Synaesthesia Project presents itself as a tranquil game initially then ramps up its action accordingly. If you played “mood” type games such as flower or FLOW you will immediately feel the ambient energy Kaleidoscope offers in its gameplay. As for issues regarding its technical prowess Kaleidoscope runs pretty smooth. No bugs or glitches to report. The main Menus include Play, Options, Help, XP System and Time. Navigating menus causes no frustration. Controls are no problem and consisted mainly of the directional pad on the Dual Shock 3.
Story: There is no real story associated with Kaleidoscope. This game is about gameplay and its ability to calm your nervs, at least mine.
Visuals: Simple colored pixels makes up the bulk of Kaleidoscope’s graphics. Its how the pixels are used that make this game decent to look at. Plus the nostalgic factor is embedded into ints visual design which earns points with me.
Sound: Music plays into this minis gameplay which has a nice sound design. The music itself is pretty good. But I like how the music is used in-game.
Gameplay: Kaleidoscope: Interactive Synaesthesia Project’s gameplay is centered around gaining XP by lining up beams around a heart and participating in side scrolling sections. Time is also a crucial gameplay element. As you play better you add more time and earn XP. Speed is also paramount as you play better you speed up your journey. Gameplay is simple. Its also calming and cerebral. I thought the gameplay was fun and quite addicting.
Replayability: None pretty much. Replayability is pretty non-existent in Kaleidoscope. You can unlock a gallery of several paintings which adds next to nothing.
Final Verdict: Kaleidoscope is one of those nostalgic games with tranqual gameplay. The only problem is a true lack of content.